OMOKU medium humanoid (human), chaotic good
barbarian (path of the belly brewer) 3rd level;
background: farmer; faction: Mariner’s Guild role: apprentice diver
AC: 14; HP: 41 (3D12+15); Initiative: +1; Senses: passive Perception 13;
Speed: 30 ft.
STR: 16, DEX: 13, CON: 16, INT: 08, WIS: 12, CHA: 10
Saves: STR +5, DEX +1 (advantage), CON +5; Skills: Animal Handling +3, Athletics +5, Intimidation +2, Insight +3, Nature +1, Perception +3; Feat: Bumbling Fool, Tough; Tool Proficiency: carpenter’s tools, diver’s armor; Weapon Proficiency: simple, martial; Armor Proficiency: medium, shield; Languages: Common; PB: +2
TRAITS Bumbling Fool (3/Long Rest): When you fail an ability check and you roll a natural 2 or less, you can choose to replace the die roll with a natural 15 instead. Reckless Attack: When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on your STR-based attacks, but also gives your opponents Advantage on their attack rolls. Resourceful: Gain Hero Inspiration after Long Rest.
FEATURE
Once a Member Always a Member: When visiting either of the Coastal Diver’s Lodges, you always have free room and board. Additionally, the lodge will assist you in your endeavors as best they can.
ACTIONS Frying Pan: melee weapon attack (+5 to hit, reach 5 ft., one target. Hit: D8+3 bludgeoning damage) Unarmed Strike: melee natural attack (+5 to hit, reach 5 ft., one target. Hit: 4 HP bludgeoning damage)
BONUS ACTIONS
Belly Concoction: You learn the hard-earned skill of Belly-Brewing, an arcane technique in which you swallow, mix, and brew magical concoctions inside your gut, creating a number of unique effects. When you enter a Rage, you can focus your energy to harness and activate the effects of a Belly Concoction. You can change your Belly Concoction each time you Rage.
Combat: Your body becomes rubbery, In this elastic state, you can use your Reaction when you are hit by a ranged attack, deflecting it with your belly. When you do so, the damage you take from the attack is reduced by D12 + your CON modifier + your Barbarian level. Additionally, immediately before you make a weapon attack on your turn, you can use your bonus to stretch your arms, increasing your reach by 5 ft. for the rest of the turn, The first time you hit while your arms are stretched in this way, your attack deals an extra D6 of the weapon's type.
Utility: You can absorb anything you can swallow. As a bonus action, you can consume any object you can fit in your mouth. When you do so, expend one of your HD to heal yourself. Heal D12 + CON modifier (minimum 1 HP). Swallowing an object in this way destroys it.
Whimsy: You can focus on the magical brew inside you, only to get an array of strange and unruly effects. While in this state, choose one of the following effects at the start of each of your turns:
Teleport to an unoccupied space within 10 ft. of you that you can see.
Take D4 necrotic damage. Add the number rolled to your next ability check you make before the end of your turn.
You can immediately take the Help action as a bonus action.
Additionally, you gain a random visual effect that accompanies your whimsical features, such as your hair turns to moss, a spectral bird circles above your head, or a tattoo of a dancing man appears on your person and moves about your body, etc.
REACTIONS
Frying Pan: Gain +1 bonus to AC.
Rage (2/Long Rest): You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. While your Rage is active, the following rules apply:
Damage Resistance: You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage: When you make an attack using STR, you gain a +2 damage bonus to the damage you inflict.
Strength Advantage: You gain Advantage on STR checks and saves.
No Concentration or Spells: You can’t maintain Concentration, and you can’t cast spells.
Duration: Your Rage lasts until the end of your next turn, and it ends early if you put on Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend it for another round by: making an attack roll against an enemy, forcing an enemy to make a save, or by taking another Bonus Action to extend your Rage.
You can regain an expended use of Rage after a Short Rest. You regain all expended uses of Rage after a Long Rest.
SPELLCASTING
Cantrips (at will): prestidigitation, thaumaturgy
POSSESSIONS
Equipment: carpenter’s tools, chest, explorer’s pack, faction coin (marking which lodge you trained under, fishing tackle), frying pan, grappling hook, healer’s kit, iron pot, traveler’s clothes
Coinage: 41 GP
PSYCHOLOGY Personality: Fun-loving and impulsive. Ideals: To find joy and balance in life. Bonds: I make fast friends and am incredibly loyal to them. Flaws: Impatient and readily acts out.

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