Monday, June 16, 2025

Pregens for Obojima: YUMI TOYA

 

YUMI TOYA 
medium humanoid (human), chaotic good
ranger (corrupted) 3rd level; background: guide

AC: 13; HP: 24 (3D10+6); Initiative: +5; Senses: passive Perception 14; Speed: 30 ft.

STR: 12, DEX: 16, CON: 14, INT: 08, WIS: 15, CHA: 10

Saves: STR +3, DEX +5; Skills: Insight +4, Investigation +3; Perception +4, Stealth +5, Survival +4; Feats: Alert, Fighting Style (DMagic Initiate (Druid); Tool Proficiency: Cartographer's Tools; Weapon Proficiency: simple, martial; Armor Proficiency: medium, shield; Languages: Common (Ippan), Naku Naku (Nakudama), Sign; PB: +2.

TRAITS
Corruption - First Manifestation: Whenever you take damage, you also receive a curse marker; if the damage was from a critical, you receive two curse markers instead. These markers will remain active until the end of your next turn, and the maximum number of curse markers you can accumulate at one time is 2. When you hit a creature with a weapon attack, all the curse markers have gained are instantly consumed, dealing an extra D4 necrotic damage to the target for each marker consumed.
Corruption - Second Manifestation (1/Long Rest): When you make a STR or DEX check, yo can choose to replace the result with a number equal to 10 + your Ranger level. You can wait until after you roll the D20 before deciding to use this feature, but you must decide before the DM reveals whether it succeeds or fails.
Resourceful: Gain Heroic Inspiration after Long Rest.

ACTIONS
Multiattack: They may make up to two attacks, one with their longsword, the other with their dagger.
Longbow: ranged weapon attack (+5 to hit, ranged 150/600 ft., one target. Hit: D8+3 piercing damage PLUS target's speed is reduced by 10 ft.)
Scimitar: melee weapon attack (+5 to hit, reach 5 ft., one target. Hit: D6+3 slashing damage)
Dagger: melee OR ranged attack (+5 to hit, reach 5 ft., one target. Hit: D4 piercing damage)

BONUS ACTION
Invoke Corruption - First Manifestation: Gain the maximum number of curse markers available to you instead. These markers will remain active until the end of your next turn, and the maximum number of them you can accumulate at one time is 2. You may not accumulate more than 2 curse markers, regardless.

SPELLCASTING 
Attribute: WIS; Spell DC: 12; Spell Attack: +4
Hunter's Mark (2/Long Rest): as 1st-level spell.
Always Prepared (1/Long Rest): protection from evil and good.
Cantrips (at will): poison spray, thorny whip
1st-level (3 slots): animal friendship, cure wounds, entangle, speak with animals

POSSESSIONS
Equipment: bedroll, cartographer's tools, dagger, druidic focus (cherry blossom), explorer's pack, longbow, quiver of 20 arrows, scimitar, tent, traveler's clothes.
Coinage: 10 GP

PSYCHOLOGY
Personality: When I set my mind to something, I follow through no matter what gets in my way.
Ideals: It's no good pretending to be something I'm not.
Bonds: I am dedicated to the land and its health.
Flaws: I try to see the best in a situation, but often see its worst instead.

--LM

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