Thursday, June 12, 2025

GROG (me)

 

Grog Ironfoot
medium humanoid (dwarf), chaotic good
fighter (champion) 4th level; background: artisan

AC: 20; HP: 36 (4D10+12); Initiative: +2 (advantage); Senses: darkvision 120 ft., passive Perception 13; Speed: 30 ft.

STR: 18, DEX: 14, CON: 14, INT: 08, WIS: 12; CHA: 10

Saves: STR +6, CON +4; Resistance: poison; Skills: Athletics +6 (advantage), Investigation +1, Perception +3, Persuasion +2; Feats: Crafter, Fighting Style (Great Weapon Fighting), Polearm Master; Tool Proficiency: smith's tools; Weapon Proficiency: simple, martial; Armor Proficiency: heavy, shield; Languages: 3-Dwarvish, 2-Mannish, Giantish; PB: +2.

TRAITS
Action Surge (1/Short Rest): On your turn, you can take one additional action, except for a Magic action.
Dwarven Resilience: Advantage on saves to avoid or end the poisoned condition.
Great Weapon Fighting: When he rolls damage for an attack with a heavy or versatile weapon he is using two-handed, treat rolls for damage of 1-2 as a 3 instead.
Improved Critical: Attacks with weapons and unarmed strike can score a critical hit on 19-20. After you score critical hit, move up to 15 ft. without provoking any opportunity attacks.
Tactical Mind: Expend one use of Second Wind. Rather than regaining HP, you roll D10 and add that result to your ability check. If the check still fails, this use of Second Wind isn't expended.

ACTIONS
Halberd: melee weapon attack (+6 to hit, reach 10 ft., one target. Hit: D10+4 slashing damage PLUS attack second creature within 5 ft. of target. Any hit ignores your STR bonus)
Heavy Crossbow: melee ranged weapon (+4 to hit, ranged 100/400 ft., one target. Hit: D10+2 piercing damage PLUS push target that is Large or smaller 10 ft. away from him)
Unarmed Strike: melee natural attack (+6 to hit, reach 5 ft., one target. Hit: 5 HP bludgeoning damage)

BONUS ACTION
Halberd Special: 
melee weapon attack (+6 to hit, reach 10 fit., one target. Hit: D10 bludgeoning damage)
Second Wind (3/Long Rest): Regain D10+4 expended HP. Regain one use of this ability after a Short Rest. Regain all expended uses after a Long Rest.
Stonecunning (2/Long Rest): Gain tremorsense with a range of 60 ft. for 10 minutes. You must be on a stone surface or touching one to use it. The surface can be natural or worked.

REACTION
Reactive Strike: While using his halberd, he can make an additional melee attack against any creature that enters the extended reach of it.


DESCRIPTION / DESIGN NOTES
Grog was my very first D&D character and was notable for his high STR 18% and for using a halberd. I don't believe he ever reached past third level. But I wanted to maximize his use of the signature halberd. In the Falkirk campaign, he is currently slated for living in the city state of Fenw
ë and is supposed to be closed friends with Arwaith, the Elven Bloodhunter.


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