Tuesday, September 30, 2025

Elenoin (Medium Monstrosity, Chaotic Evil)

 

ELENOIN
medium monstrosity, chaotic evil

AC: 14; HP: 99 (11D8+44); Initiative: +4; Senses: passive Perception 10; Speed: 30 ft.

STR: 18, DEX: 18, CON: 18, CHA: 14

Immunities: any mind-altering magic; Languages: Common; CR: 6 (2,300 XP); PB: +3 

TRAITS
Magic Resistance: It has advantage on Saves versus spells and spell-like effects.

ACTIONS
Multiattack: It can make up to two greatsword attacks.
Bite: melee natural attack (+7 to hit, reach 5 ft. one target. Hit: D6+4)
Greatsword: melee weapon attack (+7 to hit, reach 5 ft., one target. Hit: D10+4)

DESIGN NOTES
The Elenoin appear as tall women with flaming red hair and shark-like teeth. They whirl two-handed swords to deadly effect. They fear no enemy except for the Grahluks, who come from their same plan. If the Grahluks do appear, they will break off whatever they are doing and start fighting their hereditary enemy. Source: Deities and Demigods 1E, 1st printing.


Friday, September 19, 2025

Leveling Up For Fewer Players

 

I picked up this guide from DM's Guild recently. Since COVID-19, I've scoured the site for materials for Solo play. I haven't implemented many of the systems, nor really done that much Solo play as a result.

But I plan to. If nothing else, to playtest materials for my Adult D&D program at the Library or for running at Cons.

Sometimes it's about just that one thing that you can steal to adapt and use elsewhere in your gaming. I'm not sure about most of the content presented in this guide. But there is one thing I'm stealing from it. A conversion guide for scaling levels for fewer players. Pure Gold!

I have created a Google Sheet for it. However, I will present it here in (a less eye-friendly) text version:

4+ Players: L1; Two Players: L3; Solo: L4
4+ Players: L2; Two Players: L4; Solo: L6-7
4+ Players: L3; Two Players: L5; Solo: L8-9
4+ Players: L4; Two Players: L6; Solo: L11
4+ Players: L5; Two Players: L7; Solo: L14-15
4+ Players: L6; Two Players: L10; Solo: L16
4+ Players: L7; Two Players: L11; Solo: L18
4+ Players: L8; Two Players: L13; Solo: L20
4+ Players: L9; Two Players: L15; Solo: not applicable
4+ Players: L10; Two Players: L18; Solo: not applicable
4+ Players: L11; Two Players: L20; Solo: not applicable

The table ends here, as from this point forward, there is no real mechanism for scaling levels beyond L20. IMHO, a very useful tool indeed! Enjoy! --LM

Tuesday, September 16, 2025

Mea Culpa

 


Mea Culpa
I've been remiss. It's been quite some time since I last posted on any of my blogs. It's something that I have regretted.

There is, of course, a story here. My father passed away on Valentine's Day this year. In many ways, he had been the glue that had held our little family together.

When he died, my brother and I became the chief caretakers for my ailing mom -- well, mostly my brother, with me playing the emotional support role from him.

Role-playing, blogging about stuff, etc. can cost a lot of mental effort -- albeit with great reward, too. As my mom's situation became more precarious, more of my time was spent worrying about my brother and my mom -- and less time spent thinking about much else, except for my professional work.

In May, my brother moved her from Virginia to New Jersey. When I visited them for Independence weekend, we had to hospitalize my mother for infectious delirium, and then moved her into a physical rehab. During that time, her condition worsened considerably. Fortunately, this past week, we were able to move her here to Massachusetts where my wife and I could physically help my brother to care for my mom. It helped that we found her a comfortable place to live, with empathetic and caring staff to care for her.

Now that she is settled and her situation is considerably more stable, I'm hoping to return to participating more intentionally in my hobby and in blogging more about it. I have plans to finish off my series on legacy characters from my past D&D, to revise and expand on the Gods of Greyhawk, and to share more of the house rules that I use in my games. And to continue work on my other blogs, Marvelphile and Board to Death.

Stay Tuned!