ANGUS THE BLACK
medium humanoid (human), lawful evil
cleric (war domain) 3rd level; background: acolyte
AC: 14; HP: 24 (3D8+9); Initiative: -1; Senses: passive Perception 13; Speed: 30 ft.
STR: 14, DEX: 08, CON: 13, INT: 11, WIS: 17, CHA: 12
Saves: WIS +5, CHA +3; Skills: History +2, Insight +5, Intimidation +3 (advantage), Persuasion +3, Religion +2; Feat: Magic Initiate (Cleric), Tough; Tool Proficiency: Calligrapher's Supplies; Weapon Proficiency: simple, martial; Armor Proficiency: heavy, shield; PB: +3.
TRAITS
Ebon Blade: Cursed. Must use longsword or unarmed strike ONLY. Advantage on CHA (Intimidation) checks.
Resourceful: Gains Heroic Inspiration when he completes a Long Rest.
ACTIONS
Ebon Blade (longsword): melee weapon attack (+4 to hit, reach 5 ft., one target. Hit: D10+2 slashing damage PLUS target has Disadvantage on its next attack roll before the start of your next turn)
Unarmed Strike: melee natural weapon (+4 to hit, reach 5 ft., one target. Hit: 3 HP bludgeoning damage)
MAGIC ACTIONS
Channel Divinity (2/Long Rest): Save DC13. He can choose from the following effects:
- Divine Spark: He can point his Holy Symbol at another creature he can see within 30 ft. of himself. Roll D8+3. He can restore that number of HP to the creature or force it to make a CON save. On a failed save, the creature takes Necrotic or Radiant damage in that amount. On a succesful sacek it takes half as much damage (rounded down)
- Turn Undead: He can present his Holy Symbol and censure undead creatures.Each undead of his choice within 30 ft. of him must make a WIS save. If they fails their save, they has the Frightened and Incapacitated conditions for 1 minute. For that duration, they must try to move as far away from him as possible. The effect ends early if the creature takes any damage, Angus is incapacitated or dies.
BONUS ACTIONS
War Priest (3/Long Rest): He can make an additional attack.
War Priest (3/Long Rest): He can make an additional attack.
REACTIONS
Guided Strike: When a creature within 30 ft. of him misses an attack roll, he can expend one use of his Channel Divinity and grant a +10 bonus to the result.
Guided Strike: When a creature within 30 ft. of him misses an attack roll, he can expend one use of his Channel Divinity and grant a +10 bonus to the result.
SPELLCASTING
Attribute: WIS; Spell DC: 13; Spell Attack: +5; Prepared Spells: 6.
Attribute: WIS; Spell DC: 13; Spell Attack: +5; Prepared Spells: 6.
Special (1/Long Rest): bane
Always Prepared: 1st - guiding bolt, shield of faith; 2nd - magic weapon, spiritual weapon
Cantrips (at will): light, thaumaturgy, toll the dead
1st level (4 slots): command, detect evil and good, detect magic, protection from evil and good
2nd level (2 slots): hold person, silence
Always Prepared: 1st - guiding bolt, shield of faith; 2nd - magic weapon, spiritual weapon
Cantrips (at will): light, thaumaturgy, toll the dead
1st level (4 slots): command, detect evil and good, detect magic, protection from evil and good
2nd level (2 slots): hold person, silence
DESIGN NOTES
Early on in his career (at first level), Angus was caught unarmed by a gang of ruffians intent on robbing and killing him, he called upon his devil-god Baalzebul for help. Miraculously enough, a fell hand burst forth from the ground with a black longsword in it. Angus took the sword and then defeated the gang. However, the sword is cursed. Mechanically, it is non-magical. However, it is cursed so that it is the only weapon he can use, teleporting itself into his hand whenever he attempts a weapon attack. I've given it a minor magic effect to reflect its fell origin and appearance; Advantage on CHA (Intimidation) rolls.
--LM

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