Sunday, June 1, 2025

AARGH (Chris Bloom)

AARGH
large beast (awakened), neutral
companion (warrior) 3rd level

AC: 14; HP: 28 (3D10+6); Initiative: +2; Senses: darkvision 60 ft., passive Perception 15; Speed: 50 ft.

STR: 17, DEX: 15, CON: 15, INT: 08, WIS: 12, CHA: 07

Saves: STR +5; Skills: Athletics +5, Perception +5, Stealth +4, Survival +3; Languages: 2- Mannish; PB: +2.


TRAITS
Improved Critical: Critical Hit on 19-20.
Pack Tactics: Advantage on attack rolls against a creature that has at least one of his allies within 5 ft. of the creature and that ally doesn't have the incapacitated condition.

ACTIONS
Bite: melee natural weapon (+7 to hit, reach 5 ft., single target. Hit: D10+3 piercing damage PLUS if target is large smaller creature, it now has the prone condition)

BONUS ACTIONS
Second Wind (1/Short Rest): Regain D10+3 HP.


DESCRIPTION
It is unclear whether Aargh is simply an awakened beast or a reincarnated character. But he is a loyal companion of the dwarven adventurer Garm. He can sometimes be gruff and mean-tempered, but he seldom seeks out conflict or violence for its own sake.

DESIGN NOTES
Chris and I had these characters in tandem in our friend Mark Thies' D&D campaign. I chose to give him NPC class levels, rather than straight PC levels because I felt that synchronized best with his beastly and companion roles in the game.

--LM

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