FORGE
SPELLS by clerical level
3rd level -- heat metal, identify, magic weapon, searing smite
5th level -- elemental weapon, protection from energy
7th level -- fabricate, wall of fire
9th level -- animate objects, creation
3RD LEVEL
Artisans Blessing: When you complete a Short Rest, you may magically craft a nonmagical item that must include at least some metal content to it. the item coalesces in a space of your choice on a surface thin 5 ft. of you. The item created can be worth no more than 100 GP. As part of the ritual, you must lay out metal with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even the non-metal parts of your creation. The ritual can create a duplicate of a non-magical item that fulfills these conditions, such as a key, if it is in your possession at the time of the ritual.
Blessing of the Forge (1/Long Rest): At the end of a Long Rest, you can touch one non-magical object that is armor or a weapon. Until the end of your next Long Rest, the object becomes a magic item, granting +1 to AC if armor or a +1 bonus to attack and damage rolls if a weapon.
Bonus Proficiency: Gain heavy armor proficiency, plus smith's tool proficiency.
6TH LEVEL
Divine Strike: Once on each of your turns when you hit a creature with a weapon attack, you inflict an extra D8 fire damage to the target.
Soul of the Forge: Gain Resistance to Fire and +1 to AC while wearing heavy armor.
Improved Divine Strike: Increase extra damage to 2D8 fire damage.
Saint of Forge and Fire: Gain Immunity to Fire damage and Resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

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