SPELLS by clerical level
3rd level -- bane, false life, gentle repose, ray of enfeeblement
5th level -- revivify, vampiric touch
7th level -- blight, death ward
9th level -- antilife shell, raise dead
Circle of Mortality: When you would normally roll one or more dice to restore HP with a spell to a creature with 0 HP, you instead use the highest result for each die. You also learn the spare the dying cantrip, which doesn't count against the number of clerical cantrips you know. For you, it has a range of 30 ft., and you can cast it as a bonus action.
Eyes of the Grave: As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 ft. of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity. You can use this feature a number of times equal to WIS modifier (minimum of once). You regain all expended uses when you finish a long rest.
Path to the Grave: Use Channel Divinity. As an action, you choose one creature you can see within 30 ft. of you, cursing it until the end of your next turn. The next time you or an ally hits the cursed creature with an attack, the attack does double damage, and then the curse ends.
6TH LEVEL
Potent Spellcasting: Add your WIS modifier to the damage you deal with any cleric cantrip.
Sentinel at Death's Door: As a reaction when you or a creature you can see within 30 ft. of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are cancelled. You can use this feature a number of times equal to your WIS modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
17TH LEVEL
Keeper of Souls: When an enemy you can see dies within 60 ft. of you, you or one creature of your choice that is within 60 ft. of you regains HP equal to the enemy's number of Hit Dice. You can use this feature only if you aren't incapacitate. Once you use it, you can't use it again until the start of your next turn.
Source: Xanathar's Guide to Everything
--LM

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