medium humanoid (dwarf), neutral good
ranger (gloomstalker) 3rd level; background: artisan
AC: 14; HP: 27 (3D10+9); Initiative: +3; Senses: darkvision 180 ft., passive Perception 13; Speed: 30 ft.
STR: 17, DEX: 14, CON: 14, INT: 08, WIS: 13, CHA: 10
Saves: STR +5, DEX +4; Skills: Athletics +5, Investigate +3, Perception +3, Persuasion +2, Survival +3; Feat: Crafter; Resistance: poison; Tool Proficiency: Mason's Tools; Weapon Proficiency: simple, martial; Armor Proficiency: medium, shield; Languages: Common, Dwarvish, Giant, Goblin, Undercommon; PB: +2
TRAITS
Ambusher's Leap: At the start of his first turn in combat, increase his Speed by 10 ft.
Dreadful Strike (1/Long Rest): When he attacks a creature and hits it with a weapon, he deals an extra 2D6 psychic damage.
Umbral Sight: When entirely in darkness, he has the invisible condition against any creature that relies on Darkvision to see him.
Ambusher's Leap: At the start of his first turn in combat, increase his Speed by 10 ft.
Dreadful Strike (1/Long Rest): When he attacks a creature and hits it with a weapon, he deals an extra 2D6 psychic damage.
Umbral Sight: When entirely in darkness, he has the invisible condition against any creature that relies on Darkvision to see him.
ACTIONS
Multiattack: May take up to two attacks, one each with his machete and dagger.
Machete: melee weapon attack (+5 to hit, reach 5 ft., one target. Hit: D6+3)
Shortbow: ranged weapon attack (+4 to hit, ranged 80/320 ft., one target. Hit: D6+2 piercing damage PLUS Advantage on his next attack against target before the end of his next turn.)
Dagger: melee OR ranged weapon attack (+5 to hit, reach 5 ft. OR ranged 20/60 ft., one target. Hit: D4 piercing damage)
Unarmed Attack: melee natural attack (+5 to hit, reach 5 ft., one target. Hit: 4 HP bludgeoning damage)
Multiattack: May take up to two attacks, one each with his machete and dagger.
Machete: melee weapon attack (+5 to hit, reach 5 ft., one target. Hit: D6+3)
Shortbow: ranged weapon attack (+4 to hit, ranged 80/320 ft., one target. Hit: D6+2 piercing damage PLUS Advantage on his next attack against target before the end of his next turn.)
Dagger: melee OR ranged weapon attack (+5 to hit, reach 5 ft. OR ranged 20/60 ft., one target. Hit: D4 piercing damage)
Unarmed Attack: melee natural attack (+5 to hit, reach 5 ft., one target. Hit: 4 HP bludgeoning damage)
BONUS ACTION
Stonecunning (2/Long Rest): He gains tremorsense with a range of 60 ft. for 10 minutes. He must be on a stone surface and touching it.
Stonecunning (2/Long Rest): He gains tremorsense with a range of 60 ft. for 10 minutes. He must be on a stone surface and touching it.
SPELLCASTING
Attribute: WIS; Spell DC: 11; Spell Attack: +3; Prepared Spells: 2
Always Prepared (2/Long Rest): hunter's mark
1st level (slots): animal friendship, speak with animals
Attribute: WIS; Spell DC: 11; Spell Attack: +3; Prepared Spells: 2
Always Prepared (2/Long Rest): hunter's mark
1st level (slots): animal friendship, speak with animals
EQUIPMENT
dagger, druidic focus, explorer's pack, mason's tools, pouches x2, machete, quiver of arrows x20, shortbow, studded leather, traveler's clothes
Coinage: 39 GP
SIGNIFICANT ITEMS
Bottomless Tankard (5/Long Rest): consume draught of beer.
DESCRIPTION
Dimwit is a simple, plain-speaking, gruff dwarf. As someone who has experience with the Underdark, he has learned to be pragmatic, direct, and yet cautious in his approach. He is prone to drinking on the job from his bottomless tankard. And he has been known to speak with rats, spiders and centipede in his spare time. But he is equally always ready for action, whether it is to fight or to run.
Bottomless Tankard (5/Long Rest): consume draught of beer.
DESCRIPTION
Dimwit is a simple, plain-speaking, gruff dwarf. As someone who has experience with the Underdark, he has learned to be pragmatic, direct, and yet cautious in his approach. He is prone to drinking on the job from his bottomless tankard. And he has been known to speak with rats, spiders and centipede in his spare time. But he is equally always ready for action, whether it is to fight or to run.
--CKW
DESIGN NOTES
Dimwit is one of three characters from the barely-humorous story "The Search for the Forbidden Chamber." His low INT can be an impediment for his knowledge-based skills and for Investigation. The bottomless tankard is a relatively harmless magic item to give him, and it reflects his casual drinking in the short story.
Dimwit is one of three characters from the barely-humorous story "The Search for the Forbidden Chamber." His low INT can be an impediment for his knowledge-based skills and for Investigation. The bottomless tankard is a relatively harmless magic item to give him, and it reflects his casual drinking in the short story.
--LM

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