Friday, June 13, 2025

CORWIN (Mark Thies)

 

Corwin
medium humanoid (half-elf), neutral
ranger (hunter) 4th level; background: guide

AC: 16; HP: 32 (4D10+8); Initiative: +6; Senses: passive Perception 16; Speed: 30 ft.

STR: 12, DEX: 18, CON: 14, INT: 10, WIS: 14, CHA: 08

Saves: STR +3, DEX +6; Skills: Acrobatics +6, Insight +4, Nature +2, Perception +6, Stealth +6, Survival +4; Feats: Alert, Fighting Style (Archery), Magic Initiate (Druid), Sharpshooter; Tool Proficiency: cartographer's tools; Weapon Proficiency: simple, light; Armor Proficiency: medium, shields; Languages: 3- Mannish, 2- Elvish, Goblinish, Orcish, Sign; PB: +2.

TRAITS
Hunter's Lore: While a creature is marked by your hunter's mark, you know whether that creature has any immunities, resistances or vulnerabilities and what they are.
Hunter's Prey: Choose Colossus Slayer or Horde Breaker as your ability. He can change his option after any Short Rest. 
Resourceful: Gain Heroic Inspiration whenever you finish a Long Rest.
Sharpshooter: Ignore Half-Cover and Three-Quarters cover when attacking with ranged attacks. Being within 5 ft. of enemy doesn't impose Disadvantage on your attack rolls with ranged weapons.

ACTIONS
Longbow: ranged weapon attack (+8 to hit, ranged 600 ft., one target. Hit: D8+4 piercing damage PLUS target speed is reduced by 10 ft. until the start of Corwin's next turn)
Dagger: melee OR ranged weapon attack (+8 to hit, ranged 60 ft., one target. Hit: D4+4 piercing damage)
Unarmed Strike: melee natural attack (+3 to hit, reach 5 ft., one target. Hit: 2 HP bludgeoning)

SPELLCASTING
Attribute: WIS;  Spell DC: 12; Spell Attack: +4; Prepared Spells: 5.
Hunter's Mark (2/Long Rest): as per spell.
Already Prepared (1/Long Rest): 1st - longstrider
Cantrips (at will): druidcraft, mending
1st level (3 slots): animal friendship, cure wounds, detect magic, ensnaring strike, speak with animals


Description / Design Notes
When the Dragon magazine had an article on the Archer as a new player option, Mark just had to create one. Corwin is a man of very few words. He was always omnipresent in our game, but I can't say much else about him than he was simply a deadshot. Mark named him after the main character in Zelazny's Amber series. But I can't say that it was anything more than a name. He might have been a human or an elf (I can't remember). Though Mark tended to favor elves (as I did dwarves, back in the day). So I split the difference and made him a Half-Elf who favors the Human side of his heritage. This version has more of a druidic feel than the original, but that's pretty much a function of placing his archery under Ranger, than with the Fighter.

--LM

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