Friday, June 13, 2025

Divine Domain to 2024: NATURE

 

NATURE

SPELLS by clerical level
3rd level -- animal friendship, barkskin, speak with animals, spike growth
5th level -- plant growth, wind wall
7th level -- dominate beast, grasping vine
9th level -- insect plague, tree stride

FEATURES by clerical level

3RD LEVEL
Acolyte of Nature: Learn one druid cantrip of your choice. It doesn't count against the number of cantrips you know. Gain proficiency in one of the following skill of your choice: Animal Handling, Nature or Survival.
Bonus Proficiency: Heavy Armor proficiency.
Charm Animals and Plants: Use Channel Divinity. As an action, each beast or plant creature that can see you and is within 30 ft. of you must make a WIS save. Failure: it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

6TH LEVEL
Dampen Elements: When a creature within 30 ft. of you takes acid, cold, fire, lightning or thunder damage, you can use your reaction to grant them resistance against that instance of damage.
Divine Strike: Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra D8 cold, fire OR lightning damage (your choice) to the target.

17TH LEVEL
Improved Divine Strike: Extra damage increases to 2D8.
Master of Nature: While creatures are charmed by your Charmed Animals and Plants trait, you can take a bonus action on your turn to verbally command what each of those creatures will do on their next turn.

Source: PHB 2014

--LM

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