Thursday, June 5, 2025

EREKOSË (Greg Drexler)

EREKOSË
medium humanoid (human), chaotic evil
paladin (oathbreaker) 5th level; background: acolyte

AC: 20; HP: 45 (5D10+15); Initiative: +0; Senses: passive Perception 11; Speed: 30 ft.

STR: 15, DEX: 10, CON: 13, INT: 10, WIS: 12, CHA: 16

Saves: WIS +4, CHA +5; Skills: Athletics +5, Deception +6, Insight +4, intimidate +6, Religion +3; Feats: Inspiring Leader, Magic Initiate (Cleric), Tough; Tool Proficiency: calligrapher's supplies; Weapon Proficiencies: Simple, Martial; Armor Proficiencies: Heavy, Shield; PB: +3

TRAITS

Channel Divinity (2/Long Rest): He can channel divine energy using it to fuel magical effects. He can regain one use after completing a Short Rest.
Resourceful: Regain Heroic Inspiration after a Long Rest.

STANDARD ACTION
Multiattack: He can make up to two attacks with his longsword.
Longsword: melee weapon attack (+5 to hit, reach 5 ft., one target. Hit: D8+2 slashing damage PLUS target has Disadvantage on its next attack roll before the start of his next turn)
Light Crossbow: ranged weapon attack (+3 to hit, ranged 80/320 ft., one target. Hit: D8 piercing damage PLUS reduce target's speed by 10 ft. until the start of his next turn)
Unarmed Strike: melee natural attack (+5 to hit, reach 5 ft., one target. Hit: 3 HP bludgeoning damage)

MAGIC ACTIONS
Control Undead: Expend one use of Channel Divinity. Target one undead creature he can see within 30 ft. of him. Target must make WIS save DC 14. On a failed save, the target must obey his commands for the next 24 hours or until he uses this option again. An undead whose CR is equal or greater than his level is immune.
Dreadful Aspect: Expend one use of Channel Divinity. Each creature of his choice within 30 ft. that can see him, must make a WIS save DC14. On a failed save, the target is frightened of him for 1 minute. If a creature frightened of him ends its turn more than 30 ft. away from him, it an attempt another WIS save to end the effect.

BONUS ACTIONS
Bolstering Performance: When he finishes a Short or Long Rest, he can give an inspiring speech. When he does, he can choose up to six allies (including himself) within 30 ft. of himself who witness the speech. The chosen creatures each gain temporary 8 HP.
Divine Sense: Expend one use of Channel Divinity. Detect celestials, fiends, and undead. For the next 10 minutes or until he is incapacitated, he knows the location of any creatures of those types within 60 ft. of himself and knows their creature type. Within the same radius, he can also detect the prsence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands (25 HP/Long Rest): Draw from your Healing Pool to restore HPs to himself or an ally. He can also spend 5 HP instead to remove the poisoned condition from the creature.

SPELLCASTING
Attribute: CHA; Spell DC: 14; Spell Attack: +6
Special (1/Long Rest): 1st -- command, divine smite; 2nd -- find steed
Cantrips (at will): light, thaumaturgy, toll the dead
1st level (4 slots): bane, detect evil and good, hellish rebuke, inflict wounds, protection from evil and good, wrathful smite
2nd level (2 slots): crown of madness, darkness, lesser restoration, zone of truth


DESCRIPTION
Erekosë is an evil, charismatic figure with a truly magnetic personality. He is a true acolyte of Orcus and either dominates or wreaks havoc wherever he goes. He and Obbinjar are sometimes allies, but also remain always rivals.

DESIGN NOTES
Greg joined our group about halfway through the campaign. About that time, the Dragon Magazine came out with the Antipaladin as character class. While our characters worked well together, there was always existed some tension between our characters' beliefs and actions.

--LM

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