AKUMI
medium humanoid (human), chaotic neutral
sorcerer (oni bloodline) 3rd level; background: charlatan
AC: 15; HP: 20 (3D6+6); Initiative: +2; Senses: passive Perception 13; Speed: 30 ft.
STR: 10, DEX: 14, CON: 14, INT: 08, WIS: 12, CHA: 17
Skills: Arcana +1, Deception +5, Intimidation +5, Insight +3, Perception +3, Sleight of Hand +4, Stealth +4; Feats: Magic Initiate (Wizard), Skilled; Tool Proficiency: forgery kit, thieves' tools; Languages: Common (Ippan), First Age (English), Spirit Language (Torun); PR: +2
TRAITS
Font of Magic: Convert sorcery points to spell levels or back, 1st level for 2 sorcery points or vice versa.
Oni Bloodline: Once you became 3rd-level as a Sorcerer, you begIn to take on demonic appearance. As you expend Sorcery Points, you can manifest and use certain physical aspects of the FIRST ONI:
0-1 (Eyes): Your eyes shimmer with an almost mesmerizing quality. As an action, you can activate you innate ocular charm. For 1 minute, you have Advantage on all CHA checks directed at one creature of your choice that isn't already hostile to you, provided it can see your eyes. When the effect ends, the target may make a WIS save. If successful, it will realize that you used magic to influence it, and it will now be hostile to you.
2-3 (Horns): When casting a cantrip that requires you to make a melee or ranged spell attack, you can instead make it a melee attack using your horns, channeling the spell through them. When you hit, the target takes an extra D6 piercing damage. Additionally, when a hostile creature's movement provokes an opportunity attack form you, you can use your reaction to cast a cantrip at the creature using your horns rather than making a standard opportunity attack. The spell must have a casting time of 1 action or less and must target only that creature.
Resourceful: Gain Heroic Inspiration after a Long Rest.
STANDARD ACTIONS
Dagger: melee OR ranged weapon attack (+4 to hit, reach 5 ft. OR ranged 20/60 ft., one target. Hit: D4+2 piercing damage)
Unarmed Strike: melee natural attack (+2 to hit, reach 5 ft., one target. Hit: 1 HP bludgeoning damage)
BONUS ACTIONS
Innate Sorcery (2/Long Rest): Lasts for 1 minute. Increase Spell DC by 1. Gain Advantage on spell attacks.
SPELLCASTING
Attribute: CHA; Spell DC: 13; Spell Attack: +5; Prepared Spells: 2
Always Prepared (1/Long Rest): mage armor
Cantrips (at will): elementalism, light, mage hand, prestidigitation, sorcerous burst
1st level (2 slots): chromatic orb, shield
Metamagic (2 sorcery points): empowered spell, subtle spell
POSSESSIONS
Equipment: arcane focus (crystal), daggers x2, dungeoneer's pack; forgery kit, traveler's clothes
Coinage: 43 GP
PSYCHOLOGY
Personality: I like to stretch the truth. And sometimes straight-out lie.
Ideals: I'm a free spirit! No one tells me what to do.
Bonds: I'm a loyal and fast friend.
Flaws: No one could ever fool me the way I fool others.

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