Wem the Wereweasel
medium monstrosity (lycanthrope), neutral evil
rogue 1st level
AC: 13;HP: 66 (12D8+12); Initiative: +3; Senses: Darkvision 60 ft., passive Perception 14; Speed: 30 ft.
STR: 10, DEX: 16, CON: 12, INT: 11, WIS: 10, CHA: 08
Saves: DEX +5, INT +2; Resistances: bludgeoning, piercing and slashing damage from non-magical, non-silvered weapons; Skills: Acrobatics +5, Deception +3, Insight +4, Investigation +5, Perception +4, Sleight of Hand +5, Stealth +5; Tool Proficiency: thieves' tools; Weapon Proficiency: simple or martial with light or finesse quality; Armor Proficiency light; Languages: 3- Ugaritic, 2- Saxon, Sign, Thieves' Cant; PB: +2.
TRAITS
Curse of Lycanthropy: If his target is Humanoid, it must make a CON save DC11 when hit by his bite. Failure: The target is cursed. If the cursed target drops to 0 HP, it instead becomes a were-weasel under the DM's control and has 10 HP. Success: The target is immune to the curse for 24 hours.
Sneak Attack: Once per turn, he can deal an extra D6 damage to one target he hit with an attack roll if the attack had Advantage and he used a finesse or ranged weapon for the attack. He doesn't need Advantage on the attack roll if at least one of his allies is within 5 ft. of the target and his ally isn't incapacitated and Wem doesn't have Disadvantage himself on the attack roll.
Curse of Lycanthropy: If his target is Humanoid, it must make a CON save DC11 when hit by his bite. Failure: The target is cursed. If the cursed target drops to 0 HP, it instead becomes a were-weasel under the DM's control and has 10 HP. Success: The target is immune to the curse for 24 hours.
Sneak Attack: Once per turn, he can deal an extra D6 damage to one target he hit with an attack roll if the attack had Advantage and he used a finesse or ranged weapon for the attack. He doesn't need Advantage on the attack roll if at least one of his allies is within 5 ft. of the target and his ally isn't incapacitated and Wem doesn't have Disadvantage himself on the attack roll.
ACTIONS
Multiattack: He can make up to three melee attacks per turn, one bite, one scimitar, and one dagger.
Bite (weasel or Hybrid form only): melee natural weapon (+5 to hit, reach 5 ft., one target. Hit: 2D4+3 piercing damage PLUS target must make contested check against him or be grappled; he has Advantage on future bite attacks on the target until the grapple condition is broken)
Scimitar (Humanoid or Hybrid form only): melee weapon attack (+5 to hit, 5 ft. reach, one target. Hit: D6+3 slashing damage)
Dagger (Humanoid or Hybrid form only): melee weapon attack (+5 to hit, 5 ft. reach, one target. Hit: D4 piercing damage)
Light Crossbow (Humanoid or Hybrid form only): ranged weapon attack (+5 to hit, ranged 80/320 ft. Hit: D8+3 piercing damage PLUS target speed is reduced by 10 ft. until the start of Wem's next turn)
Multiattack: He can make up to three melee attacks per turn, one bite, one scimitar, and one dagger.
Bite (weasel or Hybrid form only): melee natural weapon (+5 to hit, reach 5 ft., one target. Hit: 2D4+3 piercing damage PLUS target must make contested check against him or be grappled; he has Advantage on future bite attacks on the target until the grapple condition is broken)
Scimitar (Humanoid or Hybrid form only): melee weapon attack (+5 to hit, 5 ft. reach, one target. Hit: D6+3 slashing damage)
Dagger (Humanoid or Hybrid form only): melee weapon attack (+5 to hit, 5 ft. reach, one target. Hit: D4 piercing damage)
Light Crossbow (Humanoid or Hybrid form only): ranged weapon attack (+5 to hit, ranged 80/320 ft. Hit: D8+3 piercing damage PLUS target speed is reduced by 10 ft. until the start of Wem's next turn)
BONUS ACTION
Shapeshift: He can shape-shift into a medium human-weasel hybrid or into a normal or giant weasel. His game statistics, other than his size, are the same in each form. Any equipment his wearing or carrying isn't transformed.
Shapeshift: He can shape-shift into a medium human-weasel hybrid or into a normal or giant weasel. His game statistics, other than his size, are the same in each form. Any equipment his wearing or carrying isn't transformed.
DESCRIPTION / DESIGN NOTES
Wem is a loyal and long-term henchman of Obbinjar. We encountered him in the first room of the Dungeon. According to my brother, the DM, he was "chomping on a chicken," but we misheard it as him "jumping on a chicken." Which was kinda surreal. Anyway, we luckily befriended him, and he became my character's loyal henchman. (I based his monster stats loosely on the were-rat with an additional effect to the bite attack.)
--LM

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