Drogo "Mouse" Underhill
small humanoid (halfling), neutral
rogue (thief) 3rd level; background: merchant
AC: 13; HP: 21 (3D8+6); Initiative: +2, Senses: passive Perception 11; Speed: 30 ft., climb 30 ft.
STR: 10, DEX: 15, CON: 14, INT: 14, WIS: 08, CHA: 14
Saves: DEX +4, CHA +4; Skills: Animal Handling +1, Investigation +4, Perception +1, Persuasion +4, Sleight of Hand +6, Stealth +6; Feats: Lucky; Tool Proficiency: navigator's tools, thieves' tools; Languages: 3- Mannish, 2- Elvish, Goblin, Thieve's Cant; PB: +2
TRAITS
Brave: Advantage on saves to avoid or to recover from being frightened.
Halfling Luck: Whenever you roll a 1 on a D20, you may reroll but must keep the second result.
Halfling Nimbleness: He can move through the space of any creature that is a size larger, but can't end his movement in the same space.
Lucky (2/Long Rest): He can give himself Advantage on D20 roll OR he can impose Disadvantage on an opponent's attack roll,
Naturally Stealthy: He can take the Hide action even when he is only obscured by a creature larger than him.
Second Story Work: Use DEX for calculating Jump distance.
Sneak Attack: Once per turn, he can deal +2D6 to one creature he hits with an attack roll using an attack with a finesse- or ranged- weapon. He doesn't need advantage on the attack roll if at least one of his allies is within 5 ft. of the target, his ally isn't incapacitated, and he doesn't alredy have Disadvantage on the attack roll.
ACTIONS
Multiattack: He can make two attacks, one with his frostbrand, the other with his dagger.
Frostbrand: melee magic weapon attack (+4 to hit, reach 5 ft., target one. Hit: D6+2 piercing damage PLUS D6 cold damage AND he gains Advantage on his next attack roll against same target before the end of his next turn.)
Dagger: melee OR ranged weapon attack (+4 to hit, reach 5 ft. OR range 20/60 ft., one target. Hit: D4 piercing damage)
Sling: ranged weapon attack (+4 to hit, ranged 30/120 ft., one target. Hit: D4+2 bludgeoning damage PLUS target's speed is reduced by 10 ft. until the start of Mouse's next turn)
Unarmed Strike: melee natural attack (+2 to hit, reach 5 t., one target. Hit: 1 HP bludgeoning damage)
BONUS ACTION
Cunning Action: Dash, Disengage or Hide.
Fast Hands: Sleight of Hand or Use Object.
Steady Aim: Give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during the turn, and after you use it, your Speed is 0 ft. until the end of the current turn.
SIGNIFICANT ITEMS
Frostblade (shortsword): Bonus +D6 cold damage PLUS resistance to fire damage; in freezing temperatures, it sheds bright light in 10-ft. radius and dim light for an additional 10 ft.; when drawn, can extinguish all non-magical flames within 30 ft., once used this ability can't be used again for 1 hour.
DESCRIPTION / DESIGN NOTES
Mouse was influenced by both Bilbo Baggins and Gray Mouser. He inherited the frostbrand as a family heirloom. Early in his career, he amassed a small fortune that he spent building hospitality businesses in the city-state of Cos and later its mayorship. He was also known to later have acquired both a ring of invisibility and wings of flying.
--LM

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